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İllüstrasyon; bir düşünceyi, metni, kelimeyi, durumu ya da kavramı geleneksel, deneysel ya da dijital teknikler ile resimleyen sanattır.
İlk çizgili ve renkli anlatı örnekleri mağara resimlerinde görülmektedir. Bu ilkel çizgili alıntılar, mağara dışında yaşanan günlük av maceraları, başka kabilelerle yaşanan çatışma sahneleri, yolculuk serüvenleri gibi olayları, mağara içinde yaşayan koruma altındaki ailelere bir tür duvara çizilmiş masal anlatıyor diyebiliriz. Hem dışarıda olanlar anlatılıyor hem de tehlikelere dikkat çekiliyor. İllüstrasyon tanımına uyan bu ilkel örnekler, tarihin ilk il ...Daha fazlası
This study examines the news production processes about femicide, a universal problem, in the Turkish press within the context of collective memory. The relationship between memory and the news media is explained by associating it with Alison Landsberg's (2004) concept of prosthetic memory. In addition, to better analyze how collective memory is (re)produced through news about femicide, which is the main subject of the study, feminist movements and women's ideas and activities about the issue from the past to the present in the world and Turkey are discussed. The in-depth interview method, whi ...Daha fazlası
The aim of this study is to adapt Brief Form of Affective Neuroscience Scales (BANPS) into Turkish culture and examine its reliability and validity. BANPS was originally developed by Barrett and colleagues (2013) to shorten and improve the psychometric properties of ANPS (Davis et al., 2003). The BANPS consisted of 33 items and six scales which aim to assess personality traits on the basis of six affective systems (SEEK, PLAY, CARE, FEAR, ANGER, SADNESS). The reliability and validity analyses of Turkish BANPS were conducted with three groups of participants, including all participants (N= 873) ...Daha fazlası
In this thesis, we have tried to evaluate the concept of fact-checking, which constructs a new discourse in the media industry in parallel with the concept of post-truth, and within this framework, we have tried to evaluate how fact-checking channels evaluate the concepts of truth and lies within the framework of Postmodern thought, as well as focusing on the question of whether fact-checking tools, which claim to be a fact-truth, are the new gate-keepers of the new media and which truths or lies these platforms open their eyes to and which ones they close to (such as peak a boo). Indeed, Post ...Daha fazlası
Ultimate attribution error (UAE) is the tendency to attribute negative outgroup behavior to disposition factor and negative ingroup behavior to external circumstances. This study investigates the UAE committed by Turkish individuals in the context of intergroup relations between Syrian immigrants and Turkish citizens in. The purpose of this study is to investigate the impact of the other's out-group status and perceptual salience on the UAE. We intended to investigate these effects using a Virtual Reality configuration with virtual agents of a Turkish national and a Syrian immigrant. We hypoth ...Daha fazlası
Media literacy refers to the ability to access, analyze, evaluate, and create messages in a wide variety of media modes and formats. Even though the media is so globalized and easily accessible, it is necessary to correctly perceive and read the messages, make sense of them, analyze, evaluate, criticize, etc. Before accessing media literacy equipment, the individual is only in a passive position in front of the messages presented by the media. However, with the media literacy equipment, individuals take an active position that evaluates questions, analyzes the media messages, and keeps a disti ...Daha fazlası
To attract customers and ensure a competitive advantage in the e-commerce environment, it is crucial to identify which website attributes encourage customers to purchase by making them more satisfied and offering an online customer experience. Although various website attributes have been widely analysed in the literature based on traditional marketing theories, there are limited studies that have applied the holistic view to categorise these website attributes and online consumer experience regarding flow state. Inspired by the DeLone and Mclean IS model and flow theory, this study is the fir ...Daha fazlası
Takıntıları nedeniyle bilimsel normların dışına çıkan ve edebi eserlerde uzun yıllardır kullanılmış olan “Çılgın Bilim İnsanı” arketipi insanlarda korkulara neden olmuş ve bilime karşı duyulan ön yargıyı körüklemiştir. Bu figürün yaygınlaşmasının en büyük nedenlerinden birisi, dünyanın en popüler eserleri arasında gösterilebilecek Frankenstein’dır. Dr. Victor Frankenstein ile başlayan hırslarına yenik düşüp bilimi kullanarak çevresindekilere zarar verme klişesi günümüzde bile birçok bilim kurgu eserinde kendisini göstermektedir. Aynı zamanda günümüzde bile hala tartışılan hayvanlar üzerinde ya ...Daha fazlası
Social engineering is a deceptive tactic used by fraudsters to manipulate individuals into divulging sensitive information or performing actions that are against their best interests. It involves exploiting human psychology and emotions to gain trust and access to confidential information, systems or assets. This paper discusses the different types of social engineering techniques used in fraud, including phishing, pretexting, baiting, and so on. It also examines the impact of social engineering on individuals and the measures that can be taken to prevent or mitigate its effects. By understand ...Daha fazlası
The introduction of electronic image recording tools in the 1950s provided a unique structure that could affect the production processes of artists. At the beginning, video art was used by artists to criticize television and later on, artists developed new strategies using the possibilities of video from different disciplines and perspectives. Since 1960, artists have started to use video as a means of expression and video has spread rapidly. In Turkey, the spread of video art coincided with the 1990s, and the interest of artists in video art increased in the 2000s. The elements to be consider ...Daha fazlası
The emergence of virtual reality in recent years has primarily focused on user interfaces, visual simulation, and 3D graphics. However, the community's interest in virtual reality has shifted towards the gaming industry in order to reach a larger audience. This thesis aims to study the differences and similarities between virtual games and traditional video games in order to determine user preferences and opinions. Over 60 days (April 1st - May 31st, 2023), an online survey gathered 300 comprehensive responses, revealing substantial insights, and 4 interviews have been conducted with 4 volunte ...Daha fazlası
Even though retail stayed almost the same in the last 20 years, the effect of digital tools and applications substantially altered how businesses operate and how consumers shop. When the pandemic increased the pace consumers adapted to changes, retail industry was already battling with the challenge to digitalize. This study is based on the adoption theories including the Theory of Reasoned Action and the Technology Acceptance Model to investigate the interrelationships between perceived website design, perceived privacy, perceived reliability, perceived customer service by the Turkish online ...Daha fazlası
6698 sayılı Kişisel Verilerin Korunması Kanunu kapsamında yükümlülüklerimiz ve çerez politikamız hakkında bilgi sahibi olmak için alttaki bağlantıyı kullanabilirsiniz.