Video games depict various fantastic scenarios that players engage in. Fantasy has been a point of interest for humans for much of recorded history and fantasy fulfilment isan important appeal for people to play video games. The experience of such a fantasy can significantly enhance the player’s experience in games. Players experience fantasy in games through its elements:Culmination of gameplay, narrative story and the design of protagonist character(s) are how this fantasy is relayed to the player. The design of these three parts is significant in shaping the player’s fantasy and overall experience with the game’s narrative story. There are several different methods through which these parts may be designed, but contradictions in design of core game elements can negatively affect the experience of the story, therefore hindering the player’s ability to immerse themselves in the game’s fantasy. In this thesis, the contents of various games including their design of the protagonist and narration of story are analysed. Gamersare surveyed via the internet in order to discover how different designs affect the players’ role-playing experience. The objective of this thesis is to provide a guideline for creating an optimal fantasy experience in video game.
Eser Adı (dc.title) | An analysis of the player avatar protagonist in video game narratives |
Yazar [Asıl] (dc.creator.author) | Turgay, Murat Doğa |
Yazar Departmanı (dc.creator.department) | Yeditepe University Graduate School of Social Sciences |
Yazar Departmanı (dc.creator.department) | Yeditepe University Graduate School of Social Sciences Master’s Program in Animation Design |
Yayın Tarihi (dc.date.issued) | 2023 |
Yayın Turu [Akademik] (dc.type) | preprint |
Yayın Türü [Ortam] (dc.format) | application/pdf |
Konu Başlıkları [Genel] (dc.subject) | Character design |
Konu Başlıkları [Genel] (dc.subject) | Narrative storytelling |
Konu Başlıkları [Genel] (dc.subject) | Player agency |
Konu Başlıkları [Genel] (dc.subject) | Protagonists |
Konu Başlıkları [Genel] (dc.subject) | Video game design |
Konu Başlıkları [Genel] (dc.subject) | Karakter tasarımı |
Konu Başlıkları [Genel] (dc.subject) | Anlatı hikaye anlatımı |
Konu Başlıkları [Genel] (dc.subject) | Oyuncu ajansı |
Konu Başlıkları [Genel] (dc.subject) | Kahramanlar |
Konu Başlıkları [Genel] (dc.subject) | Video oyun tasarımı |
Yayıncı (dc.publisher) | Yeditepe University Academic and Open Access Information System |
Dil (dc.language.iso) | eng |
Özet Bilgisi (dc.description.abstract) | Video games depict various fantastic scenarios that players engage in. Fantasy has been a point of interest for humans for much of recorded history and fantasy fulfilment isan important appeal for people to play video games. The experience of such a fantasy can significantly enhance the player’s experience in games. Players experience fantasy in games through its elements:Culmination of gameplay, narrative story and the design of protagonist character(s) are how this fantasy is relayed to the player. The design of these three parts is significant in shaping the player’s fantasy and overall experience with the game’s narrative story. There are several different methods through which these parts may be designed, but contradictions in design of core game elements can negatively affect the experience of the story, therefore hindering the player’s ability to immerse themselves in the game’s fantasy. In this thesis, the contents of various games including their design of the protagonist and narration of story are analysed. Gamersare surveyed via the internet in order to discover how different designs affect the players’ role-playing experience. The objective of this thesis is to provide a guideline for creating an optimal fantasy experience in video game. |
Kayıt Giriş Tarihi (dc.date.accessioned) | 2024-01-18 |
Açık Erişim Tarihi (dc.date.available) | 2024-01-18 |
Haklar (dc.rights) | Yeditepe University Academic and Open Access Information System |
Erişim Hakkı (dc.rights.access) | Open Access |
Telif Hakkı (dc.rights.holder) | Unless otherwise stated, copyrights belong to Yeditepe University. Usage permissions are specified in the Open Access System, and "InC-NC/1.0" and "by-nc-nd/4.0" are as stated. |
Telif Hakkı Url (dc.rights.uri) | http://creativecommons.org/licenses/by-nc-nd/4.0 |
Telif Hakkı Url (dc.rights.uri) | https://rightsstatements.org/page/InC-NC/1.0/?language=en |
Açıklama [Genel] (dc.description) | Final published version |
Açıklama [Not] (dc.description.note) | Note: This preprint reports new research that has not been certified by peer review and should not be used as established information without consulting multiple experts in the field. |
Tanım Koleksiyon Bilgisi (dc.description.collectioninformation) | This item is part of the preprint collection made available through Yeditepe University library. For your questions, our contact address is openaccess@yeditepe.edu.tr |
Tek Biçim Adres (dc.identifier.uri) | https://hdl.handle.net/20.500.11831/8196 |