In recent years, different ways have been sought to compete in the growing and changing production and consumption environment with technological developments. For this reason, the importance of experience and usage areas in design is increasing. One of the most widely used models in the world and in our country recently is the smart city, which aims to protect the environment and sustainable development. Smart city aims to use resources efficiently by saving time, energy and labour for limited world resources. Smart cities aim to provide the necessary high quality urban services by utilising the opportunities offered by technology in urban management. Some of the stakeholders of smart city technology are telecommunication networks, mobile devices, digital cameras, sensors in urban areas, public databases, smart cards and social media. Today, when user expectations are changing, it is important to understand their abstract and concrete needs. This situation creates difficulty for users to express themselves with abstract concepts. In order to create positive product experiences and design products that add value to users' lives, more research and applicable tools are needed to resonate with users. In this direction, this thesis aims to reach the user value created by the user's interaction with the product, to present a framework that design researchers can benefit from the inventions that affect user value, and to present a framework that design researchers can benefit from in user experience and existing product interaction.
Eser Adı (dc.title) | Analysing the user experience of smart city mobility through applications in Istanbul |
Yazar [Asıl] (dc.creator.author) | Anlıatamer, Feriha Öykü |
Yazar Departmanı (dc.creator.department) | Yeditepe University Graduate School of Social Sciences |
Yazar Departmanı (dc.creator.department) | Yeditepe University Graduate School of Social Sciences Master’s Program in Interaction Design |
Yayın Tarihi (dc.date.issued) | 2023 |
Yayın Turu [Akademik] (dc.type) | preprint |
Yayın Türü [Ortam] (dc.format) | application/pdf |
Konu Başlıkları [Genel] (dc.subject) | Interaction design |
Konu Başlıkları [Genel] (dc.subject) | Smart city |
Konu Başlıkları [Genel] (dc.subject) | User experience |
Konu Başlıkları [Genel] (dc.subject) | Urban furniture |
Konu Başlıkları [Genel] (dc.subject) | Etkileşim tasarımı |
Konu Başlıkları [Genel] (dc.subject) | Akıllı şehir |
Konu Başlıkları [Genel] (dc.subject) | Kullanıcı Deneyimi |
Konu Başlıkları [Genel] (dc.subject) | Kent mobilyaları |
Yayıncı (dc.publisher) | Yeditepe University Academic and Open Access Information System |
Dil (dc.language.iso) | eng |
Özet Bilgisi (dc.description.abstract) | In recent years, different ways have been sought to compete in the growing and changing production and consumption environment with technological developments. For this reason, the importance of experience and usage areas in design is increasing. One of the most widely used models in the world and in our country recently is the smart city, which aims to protect the environment and sustainable development. Smart city aims to use resources efficiently by saving time, energy and labour for limited world resources. Smart cities aim to provide the necessary high quality urban services by utilising the opportunities offered by technology in urban management. Some of the stakeholders of smart city technology are telecommunication networks, mobile devices, digital cameras, sensors in urban areas, public databases, smart cards and social media. Today, when user expectations are changing, it is important to understand their abstract and concrete needs. This situation creates difficulty for users to express themselves with abstract concepts. In order to create positive product experiences and design products that add value to users' lives, more research and applicable tools are needed to resonate with users. In this direction, this thesis aims to reach the user value created by the user's interaction with the product, to present a framework that design researchers can benefit from the inventions that affect user value, and to present a framework that design researchers can benefit from in user experience and existing product interaction. |
Kayıt Giriş Tarihi (dc.date.accessioned) | 2024-01-17 |
Açık Erişim Tarihi (dc.date.available) | 2024-01-17 |
Haklar (dc.rights) | Yeditepe University Academic and Open Access Information System |
Erişim Hakkı (dc.rights.access) | Open Access |
Telif Hakkı (dc.rights.holder) | Unless otherwise stated, copyrights belong to Yeditepe University. Usage permissions are specified in the Open Access System, and "InC-NC/1.0" and "by-nc-nd/4.0" are as stated. |
Telif Hakkı Url (dc.rights.uri) | http://creativecommons.org/licenses/by-nc-nd/4.0 |
Telif Hakkı Url (dc.rights.uri) | https://rightsstatements.org/page/InC-NC/1.0/?language=en |
Açıklama [Genel] (dc.description) | Final published version |
Açıklama [Not] (dc.description.note) | Note: This preprint reports new research that has not been certified by peer review and should not be used as established information without consulting multiple experts in the field. |
Tanım Koleksiyon Bilgisi (dc.description.collectioninformation) | This item is part of the preprint collection made available through Yeditepe University library. For your questions, our contact address is openaccess@yeditepe.edu.tr |
Tek Biçim Adres (dc.identifier.uri) | https://hdl.handle.net/20.500.11831/8176 |