Comparative analysis of virtual games with video games: preferences of players worldwide

The emergence of virtual reality in recent years has primarily focused on user interfaces, visual simulation, and 3D graphics. However, the community's interest in virtual reality has shifted towards the gaming industry in order to reach a larger audience. This thesis aims to study the differences and similarities between virtual games and traditional video games in order to determine user preferences and opinions. Over 60 days (April 1st - May 31st, 2023), an online survey gathered 300 comprehensive responses, revealing substantial insights, and 4 interviews have been conducted with 4 volunteers from different countries. Combining quantitative insights gleaned from the survey and qualitative richness drawn from the interviews, the study explores the multifaceted realm of user perceptions and inclinations. This combined approach crafts a nuanced perspective on gaming preferences within these distinct yet interconnected realms.

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Title
(dc.title)
Comparative analysis of virtual games with video games: preferences of players worldwide
Author [Asıl]
(dc.creator.author)
Ahtaq, Salah Eddine
Yazar Departmanı
(dc.creator.department)
Yeditepe University Graduate School of Social Sciences
Yazar Departmanı
(dc.creator.department)
Yeditepe University Graduate School of Social Sciences Master’s Program in Visual Communication Design
Publication Date
(dc.date.issued)
2023
Publication Type [Academic]
(dc.type)
preprint
Publication Type [Media]
(dc.format)
application/pdf
Subject Headings [General]
(dc.subject)
Game players
Subject Headings [General]
(dc.subject)
Video gaming
Subject Headings [General]
(dc.subject)
Virtual gaming
Subject Headings [General]
(dc.subject)
Virtual reality
Subject Headings [General]
(dc.subject)
Oyun oyuncuları
Subject Headings [General]
(dc.subject)
Video oyuncuları
Subject Headings [General]
(dc.subject)
Sanal oyuncular
Subject Headings [General]
(dc.subject)
Sanal gerçeklik
Publisher
(dc.publisher)
Yeditepe University Academic and Open Access Information System
Language
(dc.language.iso)
eng
Abstract
(dc.description.abstract)
The emergence of virtual reality in recent years has primarily focused on user interfaces, visual simulation, and 3D graphics. However, the community's interest in virtual reality has shifted towards the gaming industry in order to reach a larger audience. This thesis aims to study the differences and similarities between virtual games and traditional video games in order to determine user preferences and opinions. Over 60 days (April 1st - May 31st, 2023), an online survey gathered 300 comprehensive responses, revealing substantial insights, and 4 interviews have been conducted with 4 volunteers from different countries. Combining quantitative insights gleaned from the survey and qualitative richness drawn from the interviews, the study explores the multifaceted realm of user perceptions and inclinations. This combined approach crafts a nuanced perspective on gaming preferences within these distinct yet interconnected realms.
Record Add Date
(dc.date.accessioned)
2024-01-19
Açık Erişim Tarihi
(dc.date.available)
2024-01-19
Haklar
(dc.rights)
Yeditepe University Academic and Open Access Information System
Erişim Hakkı
(dc.rights.access)
Open Access
Copyright
(dc.rights.holder)
Unless otherwise stated, copyrights belong to Yeditepe University. Usage permissions are specified in the Open Access System, and "InC-NC/1.0" and "by-nc-nd/4.0" are as stated.
Copyright Url
(dc.rights.uri)
http://creativecommons.org/licenses/by-nc-nd/4.0
Copyright Url
(dc.rights.uri)
https://rightsstatements.org/page/InC-NC/1.0/?language=en
Description
(dc.description)
Final published version
Description [Note]
(dc.description.note)
Note: This preprint reports new research that has not been certified by peer review and should not be used as established information without consulting multiple experts in the field.
Description Collection Information
(dc.description.collectioninformation)
This item is part of the preprint collection made available through Yeditepe University library. For your questions, our contact address is openaccess@yeditepe.edu.tr
Yazar [KatkıdaBulunan]
(dc.contributor.author)
Üçer, Neda
Author [Contributor] Institution
(dc.contributor.institution)
Yeditepe University Graduate School of Social Sciences
Author [Contributor] Institution
(dc.contributor.institution)
Yeditepe University Graduate School of Social Sciences Visual Communication Design Department
Author Contributor OrcID
(dc.contributor.authorOrcid)
0000-0003-4976-2762
Single Format Address
(dc.identifier.uri)
https://hdl.handle.net/20.500.11831/8225
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